Below are the optional group C units being delivered at Sparsholt College. You would need to choose 1 or 2 of these units, depending on your choices for group B, to make sure you meet enough credits to get the full level 4 diploma. Alternatively, you could just choose units you are interested in, if you are not interested in doing the full diploma.
Click on the drop down arrows below to find out more about the units being delivered at Sparsholt college and please email: digitallearningdesign@sparsholt.ac.uk if you are interested undertaking any of these units.
Gamification
The aim of this unit is to give learners the understanding of game strategies and mechanics in non-game contexts to engage audience and end-users to accomplish desirable tasks and activities by incentivising (such as additional privileges) and providing rewards for performance in the way of points, progress mechanisms (such as leader boards), achievement badges and check-ins.
Gamification practices strive to influence people’s sense of competition, challenge, status, achievement and accomplishment. Providing approaches for collaboration, meaningful choices, assistive tutorials, increased challenges and narrative as well as system benefits such as marketing, customer retention and metrics for analysis.
An example of the type of work you will be able to facilitate once you have completed this course is to be able engage learners by using Moodle Badges:
Digital Storytelling
This unit will focus on the interpretive skills and understanding required to plan, construct and manipulate a range of media to realise a digital story. Learners will explore the importance of storytelling using digital technology and consider the mechanics and devices of storytelling whilst demonstrating a wide range of production skills and techniques.
After completing this unit you will be able to create digital stories like the one below:
Authoring Tools
This unit will introduce learners to a wide range of digital learning authoring tools. On completion of this unit learners will be able to evaluate the functionality and suitability of these tools in relation to specific projects and become a confident user of at least one of these tools with which they will create a learning object for a specific project.